Ravnica is a high-magic setting, reminiscent of Eberron, with Magic used to produce necessities and luxuries at a level that substantially exceeds a generic D&D world (or the Forgotten Realms). Due to recent changes in the Guildpact, Ravnica is less stable than it used to be, and conflict has been increasing as the guilds prepare for the possibility that the system breaks down. These guilds (each associated with a two-color Magic pair) exist in a constant state of rivalry, but are restricted from open warfare by the Guildpact, which both empowers and constrains them. As you might guess from labels like “City of Guilds,” life in Ravnica is dominated by ten guilds. Ravnica is a city, and a world, and for all practical purposes an entire plane. The world Ravnica was first introduced in 2005-06 (in the eponymous Ravnica: City of Guilds and follow-on expansions), was revisited in 2012-13 ( Return to Ravnica block), and (coinciding with the release of Guildmasters’ Guide to Ravnica) is being visited again in 2018-19 with the Magic: the Gathering sets Guilds of Ravnica and Ravnica Allegiance. But with the Guildmasters’ Guide to Ravnica, we are finally getting to see one of the ultimate gamer geek crossovers. So in some ways its surprising that it took this long for a Magic world to be formally introduced into Dungeons & Dragons, although this probably has something to do with Magic’s increasing interest in world-building and revisiting/fleshing out existing planes (Dungeons & Dragons was formally introduced into Magic: the Gathering last year, at least in silver border form). And the fantasy world depicted in original Magic: the Gathering base set was heavily influenced by Dungeons & Dragons. It’s been decades since Wizards of the Coast brought Magic: the Gathering and Dungeons & Dragons together under the same ownership.
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